About Ammighty

We think games are about to start listening.

Ammighty was founded by people who shipped live games, built model infrastructure and ran publishing labels, and who kept watching great AI prototypes fail to become great games.

What we believe

Human direction. Machine range.

Every medium has had a moment where a new capability changed what kind of stories it could tell. Sound gave film dialogue. Physics engines gave games a world you could push on. Models give games characters you can actually talk to, and worlds that answer back.

We don't think that replaces designers, writers or artists. The best AI-native games we've seen have more authorship, not less: hand-built rules that let a model improvise safely, tone bibles longer than most scripts, art that no model could have produced. Our job is to give those teams the money, systems and reach to ship.

So we hold three lines: creative direction stays with the studio, players are always told what's generated, and no title ships unless its characters can hold their tone under pressure.

2023founded
140+people across four studios and offices
38games in development with 31 partner studios
$140Mcommitted to studios to date

Offices

Four cities, one slate.

BratislavaRuntime & inference engineering
LondonPublishing, production, EMEA partnerships
Los AngelesAmmighty Originals, marketing
TokyoAPAC publishing & localisation

Press

For journalists & creators

Press kits, build access and interviews with our studios and systems team are available on request. Coverage of unannounced titles is embargoed until the studio's announcement.

Got a game that talks back?

Send us a build, a deck or a two-minute video. A producer, not an inbox, reads every pitch and replies within 10 business days.