The slate

Six games that remember you.

A selection of AI-native titles in development with Ammighty, from a cozy supermarket spirit to a hundred-agent senate. Original worlds from independent studios in eight countries.

BetaLow Tide Courier

Narrative delivery sim

Low Tide Courier

Run parcels across a tidal archipelago where every villager remembers what you promised, and what you broke.

Forty-one islanders, each with a persistent memory of every conversation. Deliveries are the excuse; reputation is the game. Lie about a late parcel and the harbourmaster will bring it up nine days later, in front of someone you were trying to impress. The tide schedule is fixed and hand-authored. Everything people say about it is not.

Studio
Kelpforge (Lisbon)
Platforms
PC · Console
Window
Spring 2027
Stage
Beta
AI systems
Long-horizon NPC memory · Reputation graph · On-device dialogue fallback
Vertical slicePaper Senate

Political strategy

Paper Senate

Pass one law through a hundred senators who negotiate, filibuster and betray on their own.

A hundred agent senators with constituencies, donors and grudges. You whip votes in hallway conversations, leak memos, and trade amendments. Senators talk to each other when you are not in the room, so coalitions form and collapse without you. Every session is a different chamber with the same rules.

Studio
Quorum Works (Montréal)
Platforms
PC
Window
Q3 2027
Stage
Vertical slice
AI systems
Multi-agent negotiation · Agent-to-agent off-screen simulation · Deterministic rules core
AlphaHollowmere

Co-op survival

Hollowmere

A forest that learns your party's habits and quietly adjusts its predators, weather and paths.

Four players, one old forest. The ecosystem director reads how your group plays (who scouts, who hoards, which routes you trust) and rewrites the forest's behaviour between nights. It never cheats: every change is diegetic, visible and fair. It just remembers.

Studio
Northlight Assembly (Tallinn)
Platforms
PC · Console
Window
Early access 2027
Stage
Alpha
AI systems
Adaptive ecosystem director · Player-modelling · Server-side inference with caching
LaunchingNight Shift at the Lantern Hotel

Mystery / interrogation

Night Shift at the Lantern Hotel

Question guests in your own words. Each night is a new case with a hand-designed solution.

You are the night clerk. Something happened on the fourth floor. Ask anything, in any phrasing; guests answer in character and can lie. Every case is generated inside a hand-authored constraint system, so the solution is always fair and always provable from the evidence. No dead ends, no word-matching.

Studio
Ammighty Originals
Platforms
PC · Mobile
Window
Winter 2026
Stage
Launching
AI systems
Constrained case generation · Lie-consistency checker · Free-text interrogation
PrototypeDispatch: Ninefold

Squad tactics

Dispatch: Ninefold

A nine-person squad that argues with your orders and is sometimes right.

Turn-based tactics where your squad has opinions. Give an order by voice or text; squadmates interpret, push back and occasionally improvise. Morale is a conversation, not a bar. Ignore your medic three times and she stops reporting her ammo.

Studio
Signal & Sons (Kraków)
Platforms
PC · Console
Window
2028
Stage
Prototype
AI systems
Natural-language orders · Squad social model · Voice input
Pre-productionSmall Gods of Aisle 9

Cozy life sim

Small Gods of Aisle 9

You are the spirit of a supermarket. Shoppers bring you small prayers; you answer in small ways.

A cozy game about a 24-hour store and the people who come in at 3am. Regulars confide in you, the spirit in aisle 9. Their lives move on between visits and you nudge them with tiny miracles: the last loaf, a found coupon, a song on the radio. Runs fully on-device.

Studio
Tiny Pantheon (Osaka)
Platforms
PC · Switch-class handhelds · Mobile
Window
2027
Stage
Pre-production
AI systems
On-device small language model · Persistent regulars · Offline-first

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