Narrative delivery sim
Low Tide Courier
Run parcels across a tidal archipelago where every villager remembers what you promised, and what you broke.
Forty-one islanders, each with a persistent memory of every conversation. Deliveries are the excuse; reputation is the game. Lie about a late parcel and the harbourmaster will bring it up nine days later, in front of someone you were trying to impress. The tide schedule is fixed and hand-authored. Everything people say about it is not.
- Studio
- Kelpforge (Lisbon)
- Platforms
- PC · Console
- Window
- Spring 2027
- Stage
- Beta
- AI systems
- Long-horizon NPC memory · Reputation graph · On-device dialogue fallback