AI-native games publisher

We fund games that talk back.

Ammighty is the world's leading publisher of AI-native games. We put up the money, lend you a crew that has shipped talking characters to millions of players, and sort out the inference bill before launch. You keep the IP. Obviously.

Low Tide Courier key art, risograph posterNight Shift at the Lantern Hotel key art, risograph posterPaper Senate key art, risograph poster

Talking characters are easy. Shipping them is the boss fight.

A prototype NPC that improvises is a weekend project. One that answers in 200ms for a million players, stays T-rated at 3am, costs less to run than it earns and passes certification on three platforms is not.

That gap kills most AI-native games. Ammighty exists to close it: a publisher with its own model runtime, its own inference contracts and a production crew that has run live games for a decade.

Two developers on a couch playtesting a game on a TV late at night while a colleague sketches at a desk behind them
Friday playtest, Bratislava

We play every pitch. Twice.

Once the way you asked us to, and once trying to break it. Producers, writers and our systems team sit on the same couch, because a character who survives all three is a character who survives launch week.

Players queueing at demo stations on a busy indie games festival floor with pink and yellow booth walls
Demo floor, autumn festival season

What every deal includes.

Get an offer →
Milestonesdevelopment funding, paid against milestones you co-write
Day onethe studio earns from the very first sale, even during recoup
Marketinga written marketing commitment, not "reasonable efforts"
Inferencehow hosting is paid for is agreed up front, separate from dev money
Your IPsequels, tech and fine-tuned models stay with you
Reversionrights come back to you if sales stall

Pitch to funded in six weeks.

  1. Pitch

    A build, a deck or raw footage. Nothing polished.

    Day 0
  2. First read

    A producer plays it and replies with real notes.

    ≤ 10 business days
  3. Deep dive

    Systems and economics review. We build your inference cost model together.

    Weeks 2–4
  4. Greenlight

    Term sheet with milestones you help write.

    Week 5
  5. Funded

    First milestone paid on signature. Producer embedded.

    Week 6

Friends in loud places

A top-3 console platform holderCertification & featuring
A leading GPU manufacturerInference optimisation
Two of the five largest PC storefrontsDistribution
A top-3 global cloud providerRuntime hosting, 22 regions
A frontier model labEarly model access
One of Asia's largest mobile publishersAPAC co-publishing

Every other publisher asked how we'd cut the AI costs. Ammighty asked what the characters needed to remember, then built the cost model around that.

Creative director, studio on the Ammighty slate

Fund it

Publishers, investors, grants and the maths of recoup.

Launch it

Wishlists, store fees, retention and what a launch is worth.

Build it

LLM characters that are fast, cheap and stay on-tone.

Asked a lot

Longer answers live in the guides and the glossary.

What is an AI-native game?

A game whose core loop needs a model running while you play: characters that understand free-form speech, worlds written as you explore, agents that pursue goals without a script. If you could rip the model out and the game would basically still work, it's AI-assisted, not AI-native. Full definition.

Do you only publish games built with AI?

We only publish games where AI is the reason the game is fun. We don't publish games that use generative models to cut corners on art or writing players can see, and every title has human creative direction.

How much funding do you offer?

Every offer is sized to the game: scope, team, platforms and what you need from us. Tell us about the project and a producer will come back with real numbers after playing the build. Pitch us, or read how game funding works.

Who owns the IP?

You do. Always. We license publishing rights for a fixed term; sequels, adaptations and your tech stay with the studio.

How fast do you answer pitches?

Ten business days, from a producer who has actually played your build. If we pass, we say why.

Do you work with first-time studios?

Yes. About a third of the slate is from teams shipping their first commercial game. We judge the prototype, not the CV.

Got a game that talks back?

Send a build, a deck or two minutes of raw footage. A producer plays every pitch and answers within 10 business days.