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Game pitch deck outline: 14 slides, one job each

Every slide in a pitch deck has one job. This outline gives you the job, the test it has to pass and a word limit, plus a plain-text version to paste into your slide tool. It's built from the decks we've funded and the ones we've passed on.

Ammighty PublishingPublished 21 July 20264 min read

The outline#

#SlideWhat goes on itThe testLimit
1TitleGame name, genre, platforms, one-line hookCould a stranger repeat the hook after one read?≤ 15 words
2The momentOne GIF or screenshot of the best 10 seconds of playDoes it show a player action, not a vista?Caption ≤ 12 words
3Core loop30-second / 10-minute / session loops as a diagramCan you point at the verb in each loop?Diagram only
4Why it needs a modelWhat breaks if you remove the AIIs the answer a mechanic, not a technology?≤ 40 words
5AuthorshipWhat's hand-made: rules, tone bible, fallbacks, artWould a sceptic believe humans are directing it?4 bullets
6Comparables3–5 similar games, price, rough performanceAre they realistic for your team size?Table
7AudienceWho buys it, where they gather, what they payNamed communities, not demographics≤ 50 words
8Art directionTarget look, made by your artistsIs every image human-made or clearly labelled?Images
9Systems & techEngine, model stack, hosting, offline, safety layerDoes it name the failure modes?Diagram + 5 bullets
10Inference economicsCost per player-hour, lifetime cost per player, plan to cut itIs lifetime cost < 15% of price (premium)?Small table
11TeamRoles, shipped titles, gaps you'll hire forIs someone clearly responsible for each discipline?Photos + 1 line each
12RoadmapMilestones with dates and playable deliverablesIs each milestone something a publisher can play?Timeline
13Budget & askTotal budget, the ask, cost per milestoneDoes headcount × months × cost explain the number?Table
14Status & next stepWhat exists today, other interest, what you want from this meetingIs the next step specific?≤ 40 words

Slides 4, 5, 9 and 10 are specific to AI-native games. Leave them out for a conventional game and the rest still holds. For the reasoning behind each slide, read how to pitch a game to a publisher.

Copy-paste version#

01  TITLE
    Put: Game name, genre, platforms, one-line hook
    Test: Could a stranger repeat the hook after one read?
    Limit: ≤ 15 words

02  THE MOMENT
    Put: One GIF or screenshot of the best 10 seconds of play
    Test: Does it show a player action, not a vista?
    Limit: Caption ≤ 12 words

03  CORE LOOP
    Put: 30-second / 10-minute / session loops as a diagram
    Test: Can you point at the verb in each loop?
    Limit: Diagram only

04  WHY IT NEEDS A MODEL
    Put: What breaks if you remove the AI
    Test: Is the answer a mechanic, not a technology?
    Limit: ≤ 40 words

05  AUTHORSHIP
    Put: What's hand-made: rules, tone bible, fallbacks, art
    Test: Would a sceptic believe humans are directing it?
    Limit: 4 bullets

06  COMPARABLES
    Put: 3–5 similar games, price, rough performance
    Test: Are they realistic for your team size?
    Limit: Table

07  AUDIENCE
    Put: Who buys it, where they gather, what they pay
    Test: Named communities, not demographics
    Limit: ≤ 50 words

08  ART DIRECTION
    Put: Target look, made by your artists
    Test: Is every image human-made or clearly labelled?
    Limit: Images

09  SYSTEMS & TECH
    Put: Engine, model stack, hosting, offline, safety layer
    Test: Does it name the failure modes?
    Limit: Diagram + 5 bullets

10  INFERENCE ECONOMICS
    Put: Cost per player-hour, lifetime cost per player, plan to cut it
    Test: Is lifetime cost < 15% of price (premium)?
    Limit: Small table

11  TEAM
    Put: Roles, shipped titles, gaps you'll hire for
    Test: Is someone clearly responsible for each discipline?
    Limit: Photos + 1 line each

12  ROADMAP
    Put: Milestones with dates and playable deliverables
    Test: Is each milestone something a publisher can play?
    Limit: Timeline

13  BUDGET & ASK
    Put: Total budget, the ask, cost per milestone
    Test: Does headcount × months × cost explain the number?
    Limit: Table

14  STATUS & NEXT STEP
    Put: What exists today, other interest, what you want from this meeting
    Test: Is the next step specific?
    Limit: ≤ 40 words

Filling in the inference economics slide#

This is the slide most AI-native pitches skip and the one we look at first. Fill in four numbers:

LineHow to get it
Calls per player-hourLog every model call in a 30-minute playtest, all systems included, ×2
Tokens per callAverage input + output from the same logs
Cost per player-hourCalls × tokens × your blended price; see the inference cost guide
Lifetime cost per playerCost per hour × expected hours (use the median, then show the 90th percentile)

Then one line on how you'll reduce it: caching, summarisation, routing or on-device models, with a target. Our research on caching and summary intervals gives defensible numbers to cite.

Five ways decks lose the room#

  1. Market-size slides. "Games is a $200B market" tells a publisher nothing about your game. Cut it.
  2. Feature lists. Twenty bullets says you haven't decided what the game is.
  3. Trailer-only evidence. A trailer proves you can edit video. Raw capture proves the game works.
  4. Aspirational comparables. Comparing a team of four to the year's biggest hit undermines every other number you show.
  5. A budget without milestones. A number with no breakdown reads as a guess.

Frequently asked questions#

How many slides should a game pitch deck be?

12–15. This outline has 14; drop the four AI-specific slides for a conventional game.

What should a game pitch deck include?

Hook, core loop, comparables, audience, art direction, tech, team, roadmap and budget, plus for AI-native games: why it needs a model, authorship, and inference economics.

Got a game that talks back?

Send a build, a deck or two minutes of raw footage. A producer plays every pitch and answers within 10 business days.