Template · Fund it

Publishing term sheet checklist: 32 clauses before you sign

Thirty-two clauses decide most of what a publishing deal is worth. For each one: what good looks like, and the red flag that should send you back to the table. Print it, take it into the negotiation, and tick as you go.

Ammighty PublishingPublished 21 July 20265 min read

The checklist#

AreaClauseGood looks likeRed flag
MoneyNet receipts definitionPlatform payouts minus refunds and taxes onlyExtra 'distribution' or admin fees deducted
MoneyRecoupable itemsWritten list: dev funding, agreed marketingOverheads, salaries, travel recoupable
MoneyStudio share during recoup10–20% from the first sale0%
MoneySplit after recoup60/40 to 70/30 for the studioBelow 50/50 without a reason
MoneyRecoup multiplierNone, or 1.0×≥ 1.5× without a better split
MoneyStepped splitsStudio share rises at revenue thresholdsSteps that favour the publisher at scale
MoneyPayment timingMonthly or quarterly, within 30–45 daysAnnual, or 'when received'
MoneyMilestone paymentsFirst on signature, rest on acceptanceLarge back-loaded final payment
MoneyInference / runtime costsExplicit: who pays, for how long, recoupable or notSilent
RightsIP ownershipStudioAssigned to publisher
RightsSequels and derivativesStudio's; at most a first negotiation rightPublisher option on all sequels
RightsEngine, tools, model fine-tunesStudio'sClaimed as deliverables
RightsPlatform scopeOnly platforms the publisher will actually shipAll platforms, worldwide, forever
RightsTerm5–7 yearsLife of copyright
RightsReversionRights return if receipts fall below a floorNo reversion
RightsPlayer data and training rightsDefined, consistent with privacy policyUndefined
ProcessMilestone definitionsSpecific, playable, co-writtenVague, publisher-defined
ProcessAcceptance window10 business days with written reasonsOpen-ended
ProcessRe-scopingExpected; process definedMissed milestone = breach
ProcessCreative approvalStudio leads; publisher consultsPublisher approval on creative changes
ProcessModel changesStudio approves (personality changes)Publisher can swap models unilaterally
ProcessMarketing commitmentNumber or % of budget, in writing'Commercially reasonable efforts'
ProcessLaunch date controlJoint decisionPublisher sole discretion
ReportingRevenue statementsPlatform-level detail, quarterly or betterTotals only
ReportingAudit rightsAnnual, at publisher's cost if discrepancy >5%None
ReportingLive dashboardRead access to sales dataNone
ExitTermination for convenienceBoth sides, with defined payoutPublisher only
ExitUnpaid milestones on terminationPaid for work doneForfeited
ExitInsolvency of publisherRights revert automaticallyRights pass to creditors
ExitModel/provider shutdownMigration path fundedNot addressed
LegalGoverning law and venueNeutral or studio'sDistant venue that's costly for you
LegalLiability capsMutual, proportionateStudio uncapped

Four rows are specific to AI-native games: inference costs, model fine-tunes, model changes and provider shutdown. A conventional template won't have them, and they're where the surprises live after launch.

If you can only win five#

Negotiation capital is finite. In order of financial impact for a typical indie deal:

  1. Studio share during recoup. It moves the break-even point against self-publishing from 1.0B to 1.5B at a 15% share. See the waterfall maths.
  2. Net receipts definition. A hidden 10% admin fee is a 10% cut to everything.
  3. IP and sequels. Small in year one, decisive by year five.
  4. Reversion. It's what lets a stalled game get a second life.
  5. Inference terms (AI-native games). Recoupable inference makes a popular game recoup more slowly.

Plain-text version#

[ ] Money     Net receipts definition
      good: Platform payouts minus refunds and taxes only
      flag: Extra 'distribution' or admin fees deducted
[ ] Money     Recoupable items
      good: Written list: dev funding, agreed marketing
      flag: Overheads, salaries, travel recoupable
[ ] Money     Studio share during recoup
      good: 10–20% from the first sale
      flag: 0%
[ ] Money     Split after recoup
      good: 60/40 to 70/30 for the studio
      flag: Below 50/50 without a reason
[ ] Money     Recoup multiplier
      good: None, or 1.0×
      flag: ≥ 1.5× without a better split
[ ] Money     Stepped splits
      good: Studio share rises at revenue thresholds
      flag: Steps that favour the publisher at scale
[ ] Money     Payment timing
      good: Monthly or quarterly, within 30–45 days
      flag: Annual, or 'when received'
[ ] Money     Milestone payments
      good: First on signature, rest on acceptance
      flag: Large back-loaded final payment
[ ] Money     Inference / runtime costs
      good: Explicit: who pays, for how long, recoupable or not
      flag: Silent
[ ] Rights    IP ownership
      good: Studio
      flag: Assigned to publisher
[ ] Rights    Sequels and derivatives
      good: Studio's; at most a first negotiation right
      flag: Publisher option on all sequels
[ ] Rights    Engine, tools, model fine-tunes
      good: Studio's
      flag: Claimed as deliverables
[ ] Rights    Platform scope
      good: Only platforms the publisher will actually ship
      flag: All platforms, worldwide, forever
[ ] Rights    Term
      good: 5–7 years
      flag: Life of copyright
[ ] Rights    Reversion
      good: Rights return if receipts fall below a floor
      flag: No reversion
[ ] Rights    Player data and training rights
      good: Defined, consistent with privacy policy
      flag: Undefined
[ ] Process   Milestone definitions
      good: Specific, playable, co-written
      flag: Vague, publisher-defined
[ ] Process   Acceptance window
      good: 10 business days with written reasons
      flag: Open-ended
[ ] Process   Re-scoping
      good: Expected; process defined
      flag: Missed milestone = breach
[ ] Process   Creative approval
      good: Studio leads; publisher consults
      flag: Publisher approval on creative changes
[ ] Process   Model changes
      good: Studio approves (personality changes)
      flag: Publisher can swap models unilaterally
[ ] Process   Marketing commitment
      good: Number or % of budget, in writing
      flag: 'Commercially reasonable efforts'
[ ] Process   Launch date control
      good: Joint decision
      flag: Publisher sole discretion
[ ] Reporting Revenue statements
      good: Platform-level detail, quarterly or better
      flag: Totals only
[ ] Reporting Audit rights
      good: Annual, at publisher's cost if discrepancy >5%
      flag: None
[ ] Reporting Live dashboard
      good: Read access to sales data
      flag: None
[ ] Exit      Termination for convenience
      good: Both sides, with defined payout
      flag: Publisher only
[ ] Exit      Unpaid milestones on termination
      good: Paid for work done
      flag: Forfeited
[ ] Exit      Insolvency of publisher
      good: Rights revert automatically
      flag: Rights pass to creditors
[ ] Exit      Model/provider shutdown
      good: Migration path funded
      flag: Not addressed
[ ] Legal     Governing law and venue
      good: Neutral or studio's
      flag: Distant venue that's costly for you
[ ] Legal     Liability caps
      good: Mutual, proportionate
      flag: Studio uncapped

Not legal advice. Have a games-specialist lawyer review any contract before you sign.

Frequently asked questions#

What should I look for in a game publishing contract?

Net receipts definition, what's recoupable, the studio's share during and after recoup, IP and sequel rights, term and reversion, milestone acceptance, marketing commitment and audit rights. For AI games, also inference costs and model rights.

What is a reversion clause?

A clause that returns publishing rights to the studio if the publisher stops supporting the game or revenue falls below an agreed floor.

Got a game that talks back?

Send a build, a deck or two minutes of raw footage. A producer plays every pitch and answers within 10 business days.